Camille Prescott

Books and board games, read closely.

Magical Athlete

Information

Title:
Magical Athlete
Type:
Board game
Rating:
★★★★☆ (4/5)
Box art for Magical Athlete, showing a cartoonish lineup of fantasy racers at a starting line

I need to be honest about the components before I say anything nice, because they are genuinely rough, cardboard that feels thin even by budget standards and a board that I’d call actively unattractive rather than just plain. None of that has stopped this from becoming my go-to litmus test for whether someone’s going to fit my regular group. If I pull this out and someone wrinkles their nose at a roll-and-move racing game, that tells me something real about how we’re going to get along at the table long term.

The draft is the clever part underneath all the silliness, you’re bidding on a roster of fantasy athletes with wildly different special powers, entered in secret before each race, so half the game is trying to guess which racer your opponent is actually going to run and whether they’ll remember to trigger their own ability. Someone always forgets. Someone always sabotages your favorite pick you paid too much for in the draft. It plays fast, it’s loud, and it generates the specific kind of table noise, groaning and cheering over dice, that I genuinely can’t get from a heavier strategy game no matter how good the strategy is. We eventually added a house rule letting each player field two racers per race instead of one, and it adds just enough extra decision-making to keep it from feeling purely like luck.

Because it is largely luck, I won’t pretend otherwise, a bad string of die rolls can flatten a good draft and there’s a real subset of players who will never forgive that. Length is the other fair complaint, a few extra rounds than the silliness really earns. Four stars, keep expectations at “chaotic party filler” and it delivers every single time.

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